I have been perusing my two most recent purchases (pdfs):
Manor #1" is good stuff.
What I like best is the extreme usability
factor. Things you can read and then drop in that very night to just about any
"standard," "traditional" campaign (whatever that means,
yet I think we know). In this first ish, my favs are the forest encounters --
great for riffing off -- and the Salt Pit adventure. I personally like the pdf
rather than print (I will print off what I'll use and put in binders), going against
the os grain I guess, maybe because I just spent a few years trading and
selling thousands of comic books and magazines, down to about 600 now, which
I’m going to supplement the Salt Pit adventure with this pair of evil halflings. Either they will try to insinuate themselves
into the party or follow them into the pit, wait for an opportune moment, and attempt
to steal from or ambush the party:
Cnut (aka Rollicko Goodfriend),
Halfling, Chaotic, Level 2, S-11, I-12, W-8, D-15, C-9, Ch-14, AC 5, hp 8, leather
armor, shield, short sword (1-6), sling (1-4), a +1 magical sling stone (only usable by
halflings, flies back to user at utterance of command word “voltar,” ignores
any to hit penalties due to cover).
Hugo (aka William Masonson), Halfling,
Chaotic, Level 2, S-12, I-14, W-8, D-14, C-10, Ch-8, AC 5, hp 8, leather armor,
shield, short sword (1-6), short bow (1-6).
These two are thoroughly evil, cruel, deceitful, and duplicitous. Former
servants of the evil Queen Lar, Cnut and Hugo narrowly escaped the renowned
collapse of her fortress, in which she was buried beneath a huge pile of rubble,
and presumed to be killed, along with her paramour Ijub-Niron, a High Priest of
Malcor, and most of their followers. Since then, Cnut and Hugo have been
travelling the land under the assumed names of Rollicko Goodfriend and William Masonson, making use
of their considerable juggling and tumbling skills to pass themselves off as
Both Cnut and Hugo wear amulets that will magically enable them to teleport
back to the site of the fortress at will.
The amulets function this way only for those who have been branded by Queen
Lar. Cnut and Hugo will only use this in
desperation, at the last minute, to save their skins. They fear returning to the rubble where they
might encounter any surviving minions of Queen Lar who might hold their
desertion just before the collapse against them.
My other purchase:
I haven't had too much time to delve into this. I'm looking
forward to reading it in detail when I get the chance. I feel like it might
reawaken a dormant case of gamer add in me (these days I stick to D&D) -- might get the temptation to try to start something with it (maybe a fun summer
activity). At any rate I'll most likely
steal stuff from it.
Both good purchases, at good prices!
Meanwhile over at The Breach appears this post sort of about the death of the blog. Just when I
start. Figures. The only times I've ever been on the “cutting
edge” were with the Vic-20 and Holmes Basic. Ever since I've been comfortably falling
further and further behind.